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- > In order to be able to shade / lighten / darken textures with distance etc, we
- > must generate a table of colour entries - 64 levels of 256 colours each. This is
- > 64*256 words, or 64*256*2 bytes, or 32k PER PALETTE. If we have 4 palettes in the
- > game then we need 128k just for colours - that's before you count the textures which
- > are already width*height bytes when in memory.
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- But we could also use only 32 or 16 levels for each texture, but then again it might
- look worse then using 64 levels and one maybe two palettes?
-
- //Magnus Kollberg
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